Can’t believe I didn’t Randomness this one already…
Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait
- Brian D. Glass, W. Todd Maddox, & Bradley C. Love
http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0070350
The main finding: increased cognitive flexibility after 40 hours of playing Starcraft. Of note, the assessment of cognitive flexibility was done by meta-analytic Bayes factor across a wide array of assessments. That’s very creative and maybe the right way to be approaching measurement of subtle transfer effects. If the transfer effect is in a process that is partly represented across a variety of measures, you’d need someway of combining the measures and also partially out the target process. Also of note, the participants were all female because they wanted non-gamers (defined as <2 hours/week) and there weren’t any male non-gamers at UT Austin.